10 commandments for creating wearable smart devices
These are not written in stone, just made of digits..
- Engineer for common human needs
- Start from the bottom of Maslow’s hierarchy needs
- Give solutions (not alternatives or reminders)
- Wearable should also be adaptable - Place (Geographies, climate) & People (Culture, behaviour)
- Things should be in-built, not attachments
- Data is important, but not critical (Don’t overload)
- Remember the purpose is to make the user’s life simple, not complex
- Don’t try to change behaviours - go with the flow
- Each activity should be independent of the previous activity
- Regular upgrades should be of the software, not the products
Image courtesy: in picture
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