10 commandments for creating wearable smart devices



These are not written in stone, just made of digits..
  • Engineer for common human needs
  • Start from the bottom of Maslow’s hierarchy needs
  • Give solutions (not alternatives or reminders)
  • Wearable should also be adaptable - Place (Geographies, climate) & People (Culture, behaviour)
  • Things should be in-built, not attachments
  • Data is important, but not critical (Don’t overload)
  • Remember the purpose is to make the user’s life simple, not complex
  • Don’t try to change behaviours - go with the flow
  • Each activity should be independent of the previous activity
  • Regular upgrades should be of the software, not the products

Image courtesy: in picture

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